Tuesday, July 29, 2008

iPhone deploy.. two days later

Finally was able to deploy iXboxLive to my iPhone for testing on an actual device, way too many steps Apple.  There HAS to be a way to make this easier.

It feels really nice to see my hard work in a tangible form, as opposed to being on the simulator on my desktop, but it really shows some areas where I need to improve some items:

  • Color profile on my monitor is apparently quite different from the iPhone, so the colors look different when deployed to the device.

  • Asynchronous image downloading from the internet is an absolute requirement (implemented already), BUT you also should cache those images.  Multiple simultaneous downloads over 3G seem to be painful for the iPhone.


Generally though, the application performs well on the hardware.  Not surprisingly, since I wrote the original version straight on the iPod Touch (no simulator was available for the iPhone toolchain "back-in-the-day").

I'll do some more testing and optimizing for connections over 3G and Edge, and then start the deploy-to-AppStore process, which is any ones guess how long it will take.

Hopefully my first *legit* iPhone app will be in the AppStore soon.

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